The use of technology in the development of digital narratives and serious mini games: Case of oral tradition in Bogotá
DOI:
https://doi.org/10.17981/cultedusoc.11.2.2020.16Keywords:
Technology, Serious minigame, Digital narratives, Oral tradition, BogotáAbstract
This article presents a proposal about the use of technology in the development of a serious mini-game that uses interaction as a basis to recover the cultural memory of some of the characters who, during the 40s, were part of the urban life of the city from Bogota. The objective of the reconstruction of these stories through this type of narrative is to rescue orality and recover the communicative essence of said medium using digital narration as the primary channel of dissemination. With a method of qualitative research of the non-participatory observation type, and a model that is adopted for the project, the ASSURE model, which has its theoretical roots in constructivism, results of participation are achieved through evaluation and revision in each phase, of the same one, obtaining therefore a participation and cultural appropriation towards the traditional oral narratives counted in new means. The use of Digital Narrative, to give the heritage value the stories are concentrated in a pedagogy of knowledge and appropriation, that is why the need arises to rescue that lost legacy for a certain audience, in order to look back at the belonging of city and leave in memory, that beyond the social, are human stories of inhabitants in the street who contributed their lives to the growth of it.
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