Gamificación una herramienta para mejorar el rendimiento académico en matemáticas

Authors

  • Jose Sanchez Medina

Keywords:

Rendimiento Académico, Gamificacion, Matemáticas, Actitudes y Estrategias pedagógicas

Abstract

The research on the implementation of the learning strategy of Gamification is the product of the reflection of the teaching group of the department of mathematics of the 6th, 7th, 8th and 9th grades of the Tercera Mixta I.E.D of the municipality of Fundación – Magdalena, , as a result of the problems of student performance in the area of mathematics. The objective is to introduce an innovative methodology in the teaching-learning process to improve the academic performance of students. The main conclusions of the study revolve around the varied use of strategies that allow the attention of the students to be captured, the explicit motivations to be monitored so that it does not affect the classroom work and the main thing to have fun together with the students.

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Published

2021-11-03

How to Cite

Sanchez Medina, J. (2021). Gamificación una herramienta para mejorar el rendimiento académico en matemáticas. La Casa Del Maestro, 1(1), 78–99. Retrieved from https://ojstest.certika.co/RVCDM/article/view/3798